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Groove Coaster : ウィキペディア英語版
Groove Coaster

''Groove Coaster'' is a iOS rhythm game developed by Matrix Software and released by Taito Corporation on July 28, 2011.〔(【引用サイトリンク】url=http://groovecoaster.com/apps/en/ )〕 ''Groove Coaster Zero'' is a free-to-play updated version of the game.〔http://toucharcade.com/2012/11/19/free-to-play-groove-coaster-zero-now-available-offers-exclusive-tracks-for-owners-of-the-original/〕
An arcade version of Groove Coaster (known as ''Rhythmvaders'' in some areas outside Japan) is released in 2013, with the touchscreen replaced by two giant controllers called "BOOSTER" with a white button on each. ''Groove Coaster EX'' (known as ''Rhythmvaders EX'' in some areas outside Japan) is an updated version of the arcade version of Groove Coaster.
''Groove Coaster 2: Heavenly Festival'' (known as ''Rhythmvaders 2'' in some areas outside Japan) was released on January 22, 2015, in which LEVEL system was removed and was replaced by a new system call GROOVE COIN system, in which player can get GROOVE COINs according to their performance.
On July 1, 2015, ''Groove Coaster 2: Original Style'' was released on iOS and Android platform. In this version, stage maps from arcade version are added for some tracks, which makes two-finger play available. A new input mode is introduced, in which player plays the stages by making sound instead of touching the screen.
==Gameplay==
When the avatar reaches the target, input the command that the target requires. After a target is hit, a judgment is received, from the highest to lowest: ''GREAT'', ''COOL'', ''GOOD'' and ''MISS'', depending on the timing of hitting the target. ''GREAT'', ''COOL'' and ''GOOD'' fill the GROOVE gauge on the top of the screen, while ''MISS'' depletes it. The player is required to fill up at least 70% of the GROOVE gauge to clear the stage (the gauge will flash in white in iOS version, yellow in arcade version) when the song ends, otherwise fails it.
As the player continuously hits the target successfully, the CHAIN count will increase. ''FEVER'' is activated when CHAIN count reaches 10, and CHAIN amount acquired from each successful hit will be doubled in ''FEVER''. In arcade version, ''TRANCE'' is activated when CHAIN count reaches 100, and CHAIN amount acquired from each successful hit will be quadrupled in ''TRANCE''. However, if the player misses a target, the CHAIN count will be reset and ''FEVER'' or ''TRANCE'' will end.
After the player finished a song, a RATING (RATE in arcade version) is given, from lowest to highest, E, D, C, B, A, and S (two higher RATING, S+ and S++, are added in the EX and 2OS versions), according to the performance.
The player selects the song first, then the mode to play. Each song contains EASY (SIMPLE in arcade version), NORMAL, and HARD mode. In the EX version, there is an EXTRA mode for some songs, and the player can unlock it by getting S-Rate in SIMPLE, NORMAL, and HARD mode for the song.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Groove Coaster」の詳細全文を読む



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